Wednesday, January 27, 2010

What the Apple iPad Means for Gaming


When Steve Jobs announced the new iPad touch-screen tablet device today, it came as a shock to no one.

After weeks of speculation Jobs, the Chief Executive Officer of Apple Inc., revealed the device that looks like an overgrown iPod Touch or iPhone and pretty much is.

The iPad will feature a 9.7 inch LED-backlit, IPS touch screen display, Wi-Fi (and 3G on some versions) internet access, 10 hours of battery life and all of the other snazzy features you would come to expect from Apple in a 0.5-inch thick and 1.5-pound package.

Pricing for the device ranges from $499 to $829 for 16 GB to 64 GB storage versions of Wi-Fi only and Wi-Fi/3G versions of the new iPad.

Amongst Apple's glorification of the device is a photo of gaming on the device.

With access to thousands of apps already available in Apple's arsenal - many including video games - the new iPad could certainly be considered a potential threat in the handheld gaming market.

The iPad's 9.7 inch screen blows the Sony Playstation Portable-3000's 4.3-inch screen and Nintendo DSi's two 3.25-inch to make the new Apple gadget the largest screen of any handheld device on the market.

Certainly a large screen and multi-touch capabilities would allow for customizable controls for any game developed for the tablet or enhance the already existing library of video game titles.

The X-factor will be the iPad's 1GHz Apple A4 processor and graphics capability. Although Apple is calling the A4 "revolutionary" and "energy saving" it might not pump out the necessary juice to compete with Nintendo and Sony if Apple wanted to position the iPad in direct competition with the next generation of handheld devices from both companies.

Also, the iPad is slated to display only up to 720p HD visuals at 30 frames-per-second. Once again, that is ahead of the curve, but maybe not far enough when the handheld gaming standard is likely to reach 1080p at 60 frames-per-second in the near future.

Nevertheless, the iPad will certainly become another huge seller for Apple and technology phenomenon and possibly a formidable adversary if Apple decides to take its current gaming library in a new gear.




Tuesday, January 19, 2010

Dante's Inferno Demo Review

Oddly, a stroll through Hell is nothing new for video game fans.

I'm not talking about the dark ages of the Nintendo 64, I'm talking about the various video game incarnations of the dismal abyss mostly notably the "Devil May Cry" series.

Electronic Art's will soon release "Dante's Inferno" a very loosely-based video game translation of Dante Alighieri's "Divine Comedy" written in in the 1300's.

The demo release of the game places protagonist not too surprisingly named "Dante" in a quest to reunite with his slain wife Beatrice - similar to the epic poem.

However, what ensues is an all-too-familiar camaraderie of hack-and-slash action, combo upgrades, magic, and command-based finishing moves.

Basically "God of War" in nearly every way.

A static, yet constantly repositioning, camera work is nearly identical to the popular Sony-exclusive series as is the overall visual flurry of blood splatter and weapon flinging fan fare.

It's certainly not a bad thing to mimic one of the most popular video game franchises as of late, but "Dante's Inferno" is almost exactly "God of War" in every possible way.

In fact, if you mix "God of War" and "Devil May Cry," plus you take a little polish off of each, you have "Dante's Inferno."

Certainly not a bad first-apperance in the free demo, but it feels like more of the same.

Saturday, January 16, 2010

Video Game Statistics at a Glance

Videogame Statistics
Source: Online Education

VGF does not confirm or deny the accuracy of this information. Enjoy!

Friday, January 15, 2010

Netflix on the Nintendo Wii, but no HD

As it was long anticipated, on-demand media service Netflix announced Wednesday that it will launch its streaming video service on the Nintendo Wii next spring.

Microsoft's Xbox 360 was the first home console to utilizes the service in 2008 and last October, Netflix announced it's services arriving on the Sony Playstation 3.

Like the PS3, the Wii version of the service will require a disc to launch the service using the Nintendo Wii's built-in WiFi connection.

Netflix members will have access to the service with a $8.99 monthly subscription.

This gives the on-demand media giant access to the Wii's 3 million unit install base, however, the service is subdued compared to other home consoles because the limitations of the Wii itself.

No high-definition video output.

This means that Wii owners looking to enjoy Netflix's video streaming service on their HDTVs may be sadly disappointed that they cannot view content in HD because the Nintendo Wii only outputs up to 480p the highest quality standard-definition video output.

Nintendo had hinted at an HD-capable version of its home console, but has yet to release the Wii HD.

The recently announcement by Netflix is a clear demand for an HD-capable version of the console forerunner.

Monday, January 11, 2010

New Super Mario Bros. Wii Review

9.0 out of 10

In all the gaming sphere there is and will never be any shortage on the number of nostalgic gamers longing for a chance to to re-kindle the glory days of everyone's favorite Italian plumber.

Finally, after nearly 20 years Super Mario has returned to a new two-dimensional adventure on a Nintendo home console in "New Super Mario Bros. Wii."

However, "New Super Mario Bros. Wii" feels less like an original title and more like 2006's "New Super Mario Bros." for the Nintendo DS on the Wii.

Certainly, Mario and Luigi return to their natural form in classic 2D side-scrolling action featuring levels reminiscent of "Super Mario Bros. 3" and "Super Mario World," but that same style was originally mimicked in the Nintendo DS version of the game.

The same visual palette, world map overview, and general feel of the DS is nearly identical to the new Wii iteration. Call this a bad thing? No way.

Fans of classic Super Mario festivities who do not own a Nintendo DS but have a Nintendo Wii in their household will delight in the nostalgic charm of the game.

Additionally, returning power-ups from the original series and DS installation are met with new surprises from a helicopter-propelled hat, ice "fire" balls, and a penguin suit each adding an new layer to gameplay - and a comical twist as well.

Most notably - however - is the multiplayer gameplay. Never in a 2D "Super Mario Bros." adventure have two (let alone four) players played at the same time creating chaos on the screen and adding a new level of cooperation and competitiveness to the series.

"New Super Mario Bros. Wii" may not win any awards for an amazing story, groundbreaking visuals, or revolutionary gameplay, but it does what it is supposed to do perfectly - revive exactly what made the "Super Mario Bros." series so successful classic, 2D gameplay.

Too bad the cruise down memory lane ends a little too abruptly. Here's hoping for future installations of the series and a revamp in other classic Nintendo series.

Wednesday, January 6, 2010

Top Ten Most Influential Video Games of the Decade

The first decade of the new millennium is in the books and now we venture back into double-digit territory. The decade saw the fall of the console giant Sega and the rise of software Goliath Microsoft's debut into the industry.

As we embark on an exciting new chapter for the video game industry likely to be founded in motion control it is time to take a look back at the final decade dominated by video games people used these things called "controllers" to play.

Below is a list of the top ten most influential games released from the beginning of 2000 to the close of 2009. These games range from keys triggering major shifts in the industry to flat out great games. Enjoy the list and feel free to leave your comments below:



10.

Kingdom Hearts (2002)











When Square-Enix first announced a partnership between its "Final Fantasy" franchise and "Disney" gamers were quick to snub the idea has ludicrous. Little did they know the union of the two seemingly unrelated series would yield one of the most original and reward games of the decade. The game managed to piece together the perfect blend of epic Square-Enix story telling and presentation with Disney's magical universe. I think what made the game so special for teens and young adults was the interlaced nostalgia of classic Disney characters from when we were younger and the newly found fascination of the Final Fantasy universe. That mix of characters and environments we loved when we were younger and newly beloved characters and environments coupled with enthralling action-RPG gameplay made "Kingdom Hearts" one of the most surprising and narratively innovative games of the 2000s.



9.

Chrono Cross (2000)









The sequel to the SNES RPG title "Chrono Trigger," the Sony Playstation's "Chrono Cross" was an rpg debuting in the waning days of the console. Continually underrepresented, "Chrono Cross" blended an excellent recipe of refreshing gameplay mechanics, awe-inspiring story, and the best musical score in video game history. "Chrono Cross" wasn't so much a revolutionary game as it was a perfectly crafted package starting the decade with a gem that few played.



8.

Beyond Good and Evil (2003)












The best game in the last decade that no one played was clearly "Beyond Good and Evil." Sure nearly every video game publication has pointed out that the Ubisoft title was one of the most underrated games in video game history and you can only call something "underrated" so many times before it becomes overrated, but "Beyond Good and Evil" was a fantastic game that never quite got the attention it deserved. Coupling the whimsical charm reminiscent of Super Mario's 3D adventures with diverse and ever changing gameplay and a surprisingly deep story and you have one very well packaged game that flew just under the radar.



7.

Metal Gear Solid 2: Sons of Liberty (2001)












Anyone that has followed VGF in the past two years will know that the "Metal Gear Solid" franchise is one of my favorite in video game industry so it is no surprise that "Metal Gear Solid 2: Sons of Liberty" made the list. "MGS2" was perhaps the first title to showcase the full power Sony's Playstation 2, but more importantly, it was the first video game to create a cinematic experience where "cut scenes" and gameplay connected and flowed almost seamlessly. Who cares if the game is almost solely about Raiden, the story offered a wide variety of plot twists and enough unique gameplay scenarios to maintain an interesting pace to keep the action - and players - moving. Most notably were the game's villains who were not only performed well by a gift cast of voice actors, but showcased the variety and imagination of series auteur Hideo Kojima. Tactical espionage action at its finest.



6.

Portal (2007)











First packaged with Ubisoft's "The Orange Box" featuring the likes of "Half-life 2" plus two additional episodes as well as the sequel to the quirky multiplayer FPS "Team Fortress," "Portal" seemed like an obscure title tacked-on to the package. That would be a major understatement. Although the fundamentals of the first-person puzzle game seem simple and banal - get from one end to the other - it is easily one of the best games of the 2000s and one of the most unique and innovative video games ever made. The game successfully forces a paradigm shift from traditional thinking both physically and as a video game. Who knew we would same day play a video game where you would have to connect a portal from the bottom of a cliff to an adjacent wall so you could transfer your downward momentum into a propelling motion to reach across a chasm? In "Portal" you can and you do.



5.

Call of Duty 4: Modern Warfare (2007)











When Activision's "Call of Duty" series made the much-demanded move away from the tired World War II genre, it was an expected yet brilliant move. The first of the "Modern Warfare" series became an instant classic with a wonderful thematic presentation and some of the tightest-ever controls for a first-person shooter. What really made "Modern Warfare" standout, however, was its deep multiplayer experience. Gamers could spend hours reaching new ranks and satisfying new challenges via different weapons, matches, and even how far you fall to your death. That is the current standard for FPS multiplayer gaming that was expanded recently by the release of "Modern Warfare 2."



4.

Halo: Combat Evolved (2001)











Very few games could ever be considered a system seller and "Halo: Combat Evolved" hooked a lot of gamers to Microsoft's debut console the Xbox. "Halo" quickly evolved into one of the staples of the video game industry making Master Chief a household name - at least in gaming households. Just walk down the hallways of any college dormitory and you are almost guaranteed to stop at least one room full of gamers playing a bout of "Halo" on Xbox Live. The original FPS-multiplayer hysteria began with "Halo" and paved the way for how multiplayer action should look like via an online network. Add the two later installations of the series and you have yourself a "triple kill."



3.

Grand Theft Auto: San Andreas (2004)











Perhaps no other video game received more media attention than "Grand Theft Auto: San Andreas" last decade. The game's infamous "hot coffee" modification allowing players to unlock and engage in overt sexual acts in a special gameplay sequence. Although the "mini game" was never supposed to be unlocked and played, it was stupid and unnecessary for Rockstar developers to program and design it in the first place causing a legislative rouse and government investigation, but enough on that. "San Andreas" marked the pinnacle of open-world gameplay that was not bested or matched by the more recent release of "Grand Theft Auto IV." Sure some players were a little upset about minuscule customization from haircut to body weight, and even joked if you'll have to pump gas in future iterations, but that level of commitment to the game created a more personal illusion of openness and choice. The shear size of the game's diverse landscape was a feat that still dwarfs newer titles in the series that expanded from the already large environment in the groundbreaking "Grand Theft Auto III" an early release of decade. "GTA III" laid the initial foundation for "San Andreas" which was sadly left unsatisfied by "Grand Theft Auto IV."



2.

Guitar Hero (2005)










Who knew when little known developer Red Octane created a game with a funny looking plastic guitar that they were creating one of the biggest crazes in the video game industry in the new millennium and reinventing a genre. Before "Guitar Hero" made us wonder why the living room was moving the video game music genre was monopolized by the female and Japanese prefered "Dance Dance Revolution." Those of us lacking foot-eye coordination rejoiced when "Guitar Hero" came out of nowhere and allowed us to simulate playing our favorite rock anthems. Five years later, the subsection of the industry has produced millions and expanded to include drums, microphones, and new a DJ turn table justifiably making "Guitar Hero" one of the most influential games in the last decade.


1.

World of Warcraft (2004)












Although I have thankfully never played it, "World of Warcraft" has made more of a profound cultural impact than any other video game in the last decade. Spawning countless TV references, an episode of "South Park" devoted solely to it, TV spots featuring Mr. T, and a little know adventurer known as Leroy Jenkins, "World of Warcraft" or more commonly known as "WoW" has sucked away countless hours and lives out of millions of subscribers across the globe. I don't know exactly what the appeal is - creating an elf person to traverse the world and connecting with other video game avatars in leu of an actual life? I guess it's like Facebook with 3D models instead of profiles. Nevertheless, "WoW" is unmistakably the biggest and most influential game of the new millennium.

Monday, January 4, 2010

Attempted Drug Smugglers Hide Cocaine in a Playstation

Despite tightened international airline safety precautions, a pair Argentinians from Buenos Aires were recently taken into custody in an Italian airport for attempting to smuggle drugs.

The courier method: Sony Playstations.

There is little by way of official information on the incident, but authorities allegedly discovered 10 Kilograms of cocaine and hashish in five Sony consoles traveling with the duo.

No word on the generation of a Playstation console, but the illegal paraphernalia passed through airport security x-rays and the consoles were reportedly operational.

The two would have absconded with the drugs if drug-sniffing german shepard dogs hadn't caught them in-route.

It all begs the question, does that count as a breach of warranty for modifying a console?


Sorry for the brief hideous with the holiday season and a few occupational changes have prevented me from paying as much attention to VGF as of late - for that, I am sorry. Be on the lookout in the coming week for the VGF picks for the top ten games of the decade!