Wednesday, February 4, 2009

Review - Call of Duty: World At War


8.0 out of 10

Call of Duty 4: Modern Warfare was easily one best games of 2008 and many fans of the franchise were upset when hearing that Activision's newest installment was returning to its World War II roots.

They were of course talking about Call of Duty: World At War.

Simply put, World At War is Call of Duty 4 with a World War II facade - which is certainly a good thing although not too incredibly innovative. World At War returns the classic control scheme, visual elements, outstanding online mulitplayer gameplay, and even heads-up-display from Call of Duty 4.

The game plunges players in two theaters of the war: one as an American marine invading the various Japanese islands and the other as a Soviet sniper marching with fellow comrades into the heart of Germany.

These two campaigns are very different in their gameplay strategies and overall tone although they are played nearly simultaneously. Trudging through the trench and jungle infested Japanese landscapes facing enemies in trees and underground trenchs is very different from marching across ruined Europeam landscapes in a mericless path for vengence - those Russian's were nasty.

This stark contrast provides a unique perspective on the war as two very different environments conisisting of four different nations were all fighting in one war. That granderous scope is further exlempified by actual footage and statistics from the war to place the gruesome conflict in perspective - this was not a glorified picnic.

World At War can be stright-up hard and unforgiving at times. Players can expect to be met with an unfair amount of gunfire and grenade launches in their direction at certain points. So much so, that it becomes overly burdernsome and frustrating.

Nevertheless, Call of Duty 4 fans will feel right at home with World At War although the single-player campagin feels short and cleched at times - running in slow motion after an explosion with a full chorus in the background can get old.

The true star of the game is its outstanding online mulitplayer presentation.

On this level, World At War is almost exactly like Call of Duty 4 with added content such as co-op campaign modes, added challenges, and an exhilerating new "Nazi Zombie" a la Left 4 Dead.

I found myslef focusing so much on the online-multiplayer modes that completeing the campaign almost felt like a chore. Online content of World At War easliy overshadows its single player campagin because of its close resemblence to Call of Duty 4.

Having said that, Call of Duty: World At War feels like a WWII solo mission and map pack expansion of Call of Duty 4, but a fun one at that.

Sunday, February 1, 2009

Bonus Level: Limit Break Radio International Fan Quotes

Due to the limitations of my college newspaper Central Michigan Life, I was unable to include all of the wonderful comments I received about Limit Break Radio in my story.

So I figured, why not publish them here? Below are additional quotes from Limit Break Radio fans across the globe:

Zero Serenity
Liverpool, New York


Personally, I think Aniero (Nathan's Pen Name) has come up with quite possibly one of the most popular things to hit the Final Fantasy XI community in a long time. With his team of wild personalities at his disposal, great audio and an editing style making sure just about everything is as close to perfect as possible, it makes for a wonderful listening experience. What he probably doesn't know is his reach and how one little weekly (or more like monthly now) webcast has blown up into a wildly large community with spanning the entire game and a network of several other shows that bring all sorts of content to the table but the site has also gone in on a constantly running web radio network. The show is witty, funny, informative and always mispronounced (an LBR charm) with the only complaint anyone can level is what keeps him from releasing more at a time.

John Knasinski
Lapeer, Michigan


In the end, it winds up a lot like the game: There is plenty to keep you entertained and occupied, but beware of how much time it can steal away from you. When you manage to balance that one issue, the show can be enough to bring new players and old players alike to Vana'Diel with great excitement.



Johan Sorman
Sweden


I love the humor and the issues they bring up every show. Its to bad the character Juxtaposition isn't on the main show as much anymore though.



Nathaniel Hockenberry
Fort Wayne, Indiana


I love Limit Break Radio because the hosts care about their fan base and do
their shows for their fans. I listen to Limit Break Radio because the episodes are fun and informative.



Dónal Ó Ciaráin
Ireland


I guess I listen to it for two main reasons. Firstly no one I know irl (in real life) plays the game, so it's nice to hear other people talk about it and to hear their views. Secondly, it's just plain entertaining and well produced. The community also provides a good cross-server discussion base (and parts of LBR deal with this on the show).

As well as the show being informative (even to those Vetern Players who may pick up small bits of info they missed out on) it's a comedy. The hosts interact well with the community through the forums and guest hosts on the show, they take suggestions about the show on board too.

Don't really have much else to say.... except a thanks to the LBR Crew for all their work and dedication in creating such a great community.


Jacob Burg
Montana
, USA


They started up about two years ago and I listened on a "eh, I have nothing better to do" kind of moment and I keep listening and contribute with what I can because they are both very professional and highly entertaining. How they do the entire show in our game world of "Final Fantasy XI" and in their characters adds a special twist to the show that is very pleasant.



James Jones
Utah, USA

Ultimately, I listen to LBR for a number of reasons. The reason explained above is one of the major reasons I enjoy the show. Others include, it gives me new content to listen to regularly. I will often have it playing on my MP3 player while at work. It also keeps me up to date with the latest news, and opinions of other players via e-mail reading and other regularly occuring segments. I feel as if I am much better informed of the state of the virtual world Final Fantasy XI players share by listening to Limit Break Radio.



Rebecca Burton
Phoenix, Arizona


I come from a server that is home to another large FFXI related podcast. It's a good show as well. However, what keeps me going back to Limit Break Radio are the hosts. Their connection with eachother and their fans make it fun to listen to, even when they run 4 hours long. It's like you're sitting in a room with your friends, listening to them crack jokes and give eachother pointers on a game you all love.

I was highly impressed the first time I read their online forum. They love their fans almost as much as their fans love them. If a fan shows off their artistic talents on the forum, the LBR crew are always among the first ones to show their support and cheer them on.

Not all the hosts might know this, but they actually helped me find love! Thanks to their Christmas 2007 show and forum, I met and started talking to their former guest host. For that, to them, I am eternally grateful.



Simon Fritschi
Southern Germany


I listen to LimitBreakRadio because its the most informative and best produced FFXI related podcast ever. I also like it, that its a very funny one to listen to, and I enjoy it every time when a new episode is released. The hosts and the whole community are just awesome and open minded for anything new. They do their best to bring the community together to do events such as Extra Life and others. I'm proud to be a part of this community.



Lisa Lancaster
California, USA


I started listening because they supplied a combination of humor and information to the community. I continued listening because I found them to be a very likable group. I consider many of them to be very close friends/adoptive family at this point and always look forward to any new podcasts that they come out with.

Additionally I'd like to add that I'm not your typical gamer, falling well away from the demographic. I'm a 45 year old female that thoroughly enjoys the game and the FFXI community as a whole.



Michael Bailey
USA


I listen to LBR for the simple fact that the hosts and all guests are there to have fun and to teach people about the world of Vanadiel.



Kevin Hughes
Livingston, Texas

I found Limit Break Radio just about 5 months ago and it has been a blast to here what these guys have to say when a podcast comes out. It keeps me going when I am doing my driving back and forth from College and work and keeps my Passion for Final Fantasy XI ignited. I will Never forget when my friend from California told me about Limit Break Radio and all the other Podcast I have found.



Jordan Man
Ireland

The main reason I listen to Limit Break Radio is for the community aspect of Final Fantasy XI. They talk about various topics relevant to the game and also outline guides and what not with their experiences + comments. They also have guests on which is good as it adds a different viewpoint from the usual hosts. It's very well produced but the podcasts come out rather slow although this is completely understandable due to collage life, real life events and the amount of editing they do to the show prior to it's release.

As I said I live in Ireland and I've never known anyone in game from here. I've made a lot of friends but hearing other people actually talking about the game is interesting and gives a good insight into how other view various aspects of this rather large and sometimes complex game.


Caterina Ienco
Toronto, Ontario

I started playing FFXI in 2003 and played for a couple years off and on.

In March of 2008 I decided that I wanted to join the game again and so I did.

I was instantly overwhelmed because of the sheer volume of changes to the content of the game.

I left the account active for a couple months but seriously thought about giving up and cancelling.

As a last attempt, I attempted to look up information on the changes to the game and just refreshes on the basics with no avail.

It was then that I stumbled upon LBR, and podcasting in general. I had no idea such a thing existed. (Thanks to them I have a whole new resource available to me!)

Since that day I have begun listening to the show religiously. I have actually downloaded every other historical episode and have listened through each minute of each one. I even went as far as purchasing an ipod touch specifically for this show. (Ever since haven’t bothered with uploaded actual music!)

There are several other Final Fantasy related podcasts that I have since begun to, but honestly LBR in my opinion is superior for several reasons. The show itself is highly entertaining, and I burst out laughing numerous times per episode. Aside from the sheer entertainment factor, the topics discussed to me are incredibly valuable audible resources.

When I listen to a show, it helps me to really understand the topic… much more then if I had read it on a website. I very often find myself going back and re-listening to topics to assist me with retaining the information.

From an aesthetic point of view, the incredible efforts & tools that the LBR crew utilizes create a superior sounding & professional podcast show.

The “other” shows are entertaining; however the quality of the LBR produced show makes a world of a difference.

I have written to the hosts (and had the wonderful opportunity of briefly meeting with Aneiro at the 2008 FanFest) and have expressed my thanks to them.

If it wasn’t for the valuable information that they provided I would have quit the game long ago, seriously.

One more thing I would like to add….in October 2008 Aneiro brought to the attention of the FFXI community the Texas Children’s Hospital fundraiser.

By doing such, I personally feel, that we will literally save lives of children for MANY years to come.

The outpour from the community that came to the rescue and participated in this fantastic event was phenomenal.

I am incredibly happy to have been part of that, and without Anerio’s communication this would have gone by with no notice. I can only assume that we will see more of this in the future, and I eagerly await their next great idea!

The future for all the hosts will be nothing short of spectacular; these guys are hard-workers, intelligent individuals & great human beings. When the day comes that the show ceases to exist will be a very very sad day in my eyes.

Cheers to LBR for making my days brighter!

Thursday, January 29, 2009

Top 5 Most Annoying Video Game Trends

We all know about popular trends within the video game industry such as the growth of older and female gamers, but what about those annoying trends we just hate?

Therefore, below is a list of the top five most annoying trends, habits, gimmicks, and overall fads in the video game industry:



5. "Movement" Controls

Perhaps the player's ability to actually "swing" their controller is the novelty of the Nintendo Wii - and a dubious failing of Sony's "SIXAXIS" controller - but we have all heard too many instances of things going terribly wrong. Anyone who has received a mouth-full of Wii remote can attest that some people should not be allowed to flail their arms in random directions while playing video games. A woman from Marquette, Michigan certianly knows the danger of swinging a Wii remote when she nearly killed her dog playing "Wii Sports." Not to mention all of the poor televisions whose demise was met by a rouge Wii remote being thrown at them.



4. Recycling the Same Genre

Simply put, how many World War II shooters have you played in your lifetime? How about Sci-Fi shooters like "Halo"? Perhaps a racing title where you are forced to cutomize your car? The same can be said of any entertainment medium, but the consistant recycling of the same formula with only slight variations becomes annoying very quickly.



3. Paying for Extra Content

If you fork over $60 for a video game, you should not have to pay an extra $10 for an extra level or character. For example, a new chapter of the widely popular game "Grand Theft Auto IV" called "The Lost and Damned," is due for release on Xbox Live Feb. 17, but players will have to spend an extra $19.99 to download the small extension of the game.



2."Installing" Games

PC owners have always been plagued with installing their favorite games in their computer's hard drive, but now console gamers are facing that same challenge. Due to the internal hard drive of both the Playstation 3 and Xbox 360, players have to "install" at least portions of each game on their hard drive in order to play the game. This creates too annoying problems: 1) it takes away from hard drive space that can be used for other content such as music, pictures, videos, etc. and 2) it can take upwards from 10 to 15 mintues to complete. Luckily the Nintendo Wii does not face this problem because it does not have an internal hard drive.



1. Wireless Headsets for In-Game Voice Chat

Sure, Microsoft and Sony would like you to spend your hard-earned money on one of their fancy headsets, but for what reason? Typically that reason is to annoy and harass other online players while playing games like "Halo 3" or "Call of Duty: World At War." I think we all have heard a few too many inappropriate comments from 12-year-olds about how much of a "noob" we all are.

Wednesday, January 28, 2009

New Final Fantasy XIII "Gameplay" Trailer

According to Gamespot, fans were freaking out over a countdown on Square-Enix's website - hopeful of new information on the next installment of the Final Fantasy series.

What resulted was a new trailer, featuring what looks like possible gameplay footage.

Too bad North American and European will probably have to wait until 2010 to play the game that was announced three years ago.

A Worldwide Following - Limit Break Radio


"Aniero" and "Kallo" may not be as well known at Central Michigan University as names like "Rao" or "LeFevour," but they are celebrities in their own right.

Limit Break Radio, a podcast and Web site produced in the basement of Merrill Hall, has gained a following of between 70,000 to 120,000 regular listeners worldwide, making it one of the most popular "Final Fantasy XI" podcasts in the world.

"It came to us as a total surprise - a good surprise, but a total surprise," said Troy senior Nathan Bender, who is known to the online community as, "Aniero,"

"Final Fantasy XI" is the latest incarnation in a seven-year-old series of online role-playing video games, set in the fantasy world of Vana'diel.



Please click HERE to read my full story in Central Michigan Life.

Also, checkout Limit Break Radio and see what the hype is about.

Saturday, January 24, 2009

Little Big Planet Leads Interactive Acheivement Award Nominations with 10

Sure the film industry has the "Academy Awards" as their big award ceremony, but what does the video game industry have?

It seems as though the Interactive Achievement Awards is the closest thing to an "Academy Awards" of video games.

Hosted by the peer organization of the Academy of Interactive Arts and Sciences, February 19th award ceremony will mark the 12th in the organizations history.

Friday, their nominations were announced with Sony's "Little Big Planet" leading the pack with 10 nominations including "Overall Game of the Year."

Look for a VGF top picks of the IAA coming soon, but if you can't wait, take a look at the 2008 VGF Awards!

Below is the complete list of nominees for the 12th annual Interactive Achievement Awards :


Family Game of the Year

* Boom Blox - Electronic Arts - EA Los Angeles
* LittleBigPlanet - Sony Computer Entertainment America - Media Molecule
* Rayman Raving Rabbids TV Party - Ubisoft - Ubisoft Paris
* Rock Band 2 - MTV Games - Harmonix Music Systems, Inc.
* Wii Fit - Nintendo - Nintendo


Strategy/Simulation Game of the Year

* Advance Wars: Days of Ruin - Nintendo - Intelligent Systems
* Command & Conquer: Red Alert 3 - Electronic Arts - EA Los Angeles
* Sid Meier's Civilization Revolution - 2K Games - Firaxis
* Sins of a Solar Empire - Stardock Entertainment - Ironclad Games
* Tom Clancy's EndWar - Ubisoft - Ubisoft Shanghai


Outstanding Achievement in Animation

* Castle Crashers - Microsoft Game Studios - The Behemoth
* Gears of War 2 - Microsoft Game Studios - Epic Games, Inc.
* Left 4 Dead - Valve Software - Valve Software
* Metal Gear Solid 4: Guns of the Patriots - Konami Digital Entertainment, Inc. - Kojima Productions
* Prince of Persia - Ubisoft - Ubisoft Montreal


Outstanding Achievement in Art Direction

* Dead Space - Electronic Arts - EA Redwood Shores
* Fable II - Microsoft Game Studios - Lionhead Studios
* LittleBigPlanet - Sony Computer Entertainment America - Media Molecule
* Mirror’s Edge - Electronic Arts - Digital Illusions
* Prince of Persia - Ubisoft - Ubisoft Montreal


Outstanding Achievement in Visual Engineering

* Gears of War 2 - Microsoft Game Studios - Epic Games, Inc.
* LittleBigPlanet - Sony Computer Entertainment America - Media Molecule
* Metal Gear Solid 4: Guns of the Patriots - Konami Digital Entertainment, Inc. - Kojima Productions
* Resistance 2 - Sony Computer Entertainment America - Insomniac Games
* Tomb Raider: Underworld - Eidos/Warner Bros. Interactive - Crystal Dynamics


Outstanding Achievement in Game Play Engineering

* Fable II - Microsoft Game Studios - Lionhead Studios
* Fallout 3 - Bethesda Softworks - Bethesda Game Studios
* Left 4 Dead - Valve Software - Valve Software
* Spore - Electronic Arts - Maxis
* Tom Clancy's EndWar - Ubisoft - Ubisoft Shanghai


Outstanding Character Performance

* Gears of War 2 (Dom) - Microsoft Game Studios - Epic Games, Inc.
* Gears of War 2 (Marcus) - Microsoft Game Studios - Epic Games, Inc.
* LittleBigPlanet (Sackboy) - Sony Computer Entertainment America - Media Molecule
* Metal Gear Solid 4: Guns of the Patriots (Old Snake) - Konami Digital Entertainment, Inc. - Kojima Productions
* Tomb Raider: Underworld (Lara Croft) - Eidos/Warner Bros. Interactive - Crystal Dynamics


Outstanding Achievement in Adapted Story

* Lego Batman: The Videogame - Warner Bros. Interactive - TT Games
* Mortal Kombat vs. DC Universe - Midway - Midway
* Naruto: The Broken Bond - Ubisoft - Ubisoft
* Quantum of Solace - Activision - Treyarch
* Star Wars: The Force Unleashed - LucasArts - LucasArts


Outstanding Achievement in Original Story

* Brothers In Arms: Hell's Highway - Ubisoft - Gearbox Software
* Fable II - Microsoft Game Studios - Lionhead Studios
* Fallout 3 - Bethesda Softworks - Bethesda Game Studios
* Grand Theft Auto IV - Rockstar Games - Rockstar North
* Professor Layton and the Curious Village - Nintendo - Level 5, Inc.


Role-Playing Game of the Year

* Fable II - Microsoft Game Studios - Lionhead Studios
* Fallout 3 - Bethesda Softworks - Bethesda Game Studios
* Pokemon Mystery Dungeon: Explorers of Time - Nintendo - Chunsoft
* Tales of Vesperia - Namco Bandai Games - Namco Bandai Games


Outstanding Innovation in Gaming

* Braid - Microsoft Game Studios - Number None
* Left 4 Dead - Valve Software - Valve Software
* LittleBigPlanet - Sony Computer Entertainment America - Media Molecule
* Spore - Electronic Arts - Maxis
* Wii Fit - Nintendo - Nintendo


Outstanding Achievement in Original Music Composition

* de Blob - THQ - Blue Tongue
* Dead Space - Electronic Arts - EA Redwood Shores
* Fable II - Microsoft Game Studios - Lionhead Studios
* Metal Gear Solid 4: Guns of the Patriots - Konami Digital Entertainment, Inc. - Kojima Productions
* World of Warcraft: Wrath of the Lich King - Blizzard Entertainment - Blizzard Entertainment


Outstanding Achievement in Soundtrack

* Guitar Hero World Tour - Activision - Neversoft Entertainment
* LittleBigPlanet - Sony Computer Entertainment America - Media Molecule
* Motorstorm Pacific Rift - Sony Computer Entertainment America - Evolution Studios
* Rock Band 2 - MTV Games - Harmonix Music Systems, Inc.
* Singstar PS3 Vol. 1 - Sony Computer Entertainment America - SCE London Studio


Outstanding Achievement in Sound Design

* Dead Space - Electronic Arts - EA Redwood Shores
* Gears of War 2 - Microsoft Game Studios - Epic Games, Inc.
* LittleBigPlanet - Sony Computer Entertainment America - Media Molecule
* Prince of Persia - Ubisoft - Ubisoft Montreal
* Wipeout HD - Sony Computer Entertainment America - SCE Studios Liverpool


Computer Game of the Year

* Fallout 3 - Bethesda Softworks - Bethesda Game Studios
* Left 4 Dead - Valve Software - Valve Software
* Mass Effect - Electronic Arts - Bioware
* Spore - Electronic Arts - Maxis
* World of Warcraft: Wrath of the Lich King - Blizzard Entertainment - Blizzard Entertainment


Adventure Game of the Year

* Castlevania: Order of Ecclesia - Konami Digital Entertainment, Inc. - Konami
* God of War: Chains of Olympus - Sony Computer Entertainment America - Ready at Dawn
* Mirror’s Edge - Electronic Arts - Digital Illusions
* Naruto: The Broken Bond - Ubisoft - Ubisoft
* Prince of Persia - Ubisoft - Ubisoft Montreal


Massively Multiplayer Game of the Year

* EVE Online: Quantum Rise - CCP - CCP hf.
* Pirates of the Burning Sea - Sony Online Entertainment - Flying Lab Software
* PMOG - GameLayers - GameLayers
* Warhammer Online: Age of Reckoning - Electronic Arts - Mythic Entertainment
* World of Warcraft: Wrath of the Lich King - Blizzard Entertainment - Blizzard Entertainment


Sports Game of the Year

* FIFA 09 - Electronic Arts - EA Canada
* Madden NFL 09 - Electronic Arts - EA Tiburon
* MLB 08: The Show - Sony Computer Entertainment America - SCE Studios San Diego
* NBA 2K9 - 2K Sports - Visual Concepts
* NHL 09 - Electronic Arts - EA Canada


Racing Game of the Year

* Burnout Paradise - Electronic Arts - Critereon Games
* GRID - Codemasters - Codemasters
* Mario Kart Wii - Nintendo - Nintendo
* Motorstorm Pacific Rift - Sony Computer Entertainment America - Evolution Studios
* Pure - Disney Interactive Studios - Black Rock Studio


Fighting Game of the Year

* Mortal Kombat vs. DC Universe - Midway - Midway
* Soul Calibur IV - Namco Bandai Games - Project Soul
* Super Smash Bros. Brawl - Nintendo - Nintendo, HAL Laboratory, Sora Ltd.
* Super Street Fighter II Turbo HD Remix - Capcom - Backbone Entertainment
* WWE Smackdown vs. Raw 2009 - THQ - Yuke's Co., Ltd.


Outstanding Achievement in Online Game Play

* Call of Duty: World at War - Activision - Treyarch
* Gears of War 2 - Microsoft Game Studios - Epic Games, Inc.
* Left 4 Dead - Valve Software - Valve Software
* NHL 09 - Electronic Arts - EA Canada
* Rock Band 2 - MTV Games - Harmonix Music Systems, Inc.


Action Game of the Year

* Call of Duty: World at War - Activision - Treyarch
* Dead Space - Electronic Arts - EA Redwood Shores
* Far Cry 2 - Ubisoft - Ubisoft Montreal
* Gears of War 2 - Microsoft Game Studios - Epic Games, Inc.
* Grand Theft Auto IV - Rockstar Games - Rockstar North


Handheld Game of the Year

* Advance Wars: Days of Ruin - Nintendo - Intelligent Systems
* Castlevania: Order of Ecclesia - Konami Digital Entertainment, Inc. - Konami
* God of War: Chains of Olympus - Sony Computer Entertainment America - Ready at Dawn
* Patapon - Sony Computer Entertainment America - Sony Computer Entertainment International
* Professor Layton and the Curious Village - Nintendo - Level 5, Inc.


Cellular Game of the Year

* Reset Generation - Nokia - RedLynx
* Spore Origins - Electronic Arts - Babaroga, Tricky Software
* Trism - Demiforce - Demiforce


Casual Game of the Year

* Braid - Microsoft Game Studios - Number None
* Mystery Case Files: Return to Ravenhurst - Big Fish Games - Big Fish Games
* Patapon - Sony Computer Entertainment America - Sony Computer Entertainment International
* Professor Layton and the Curious Village - Nintendo - Level 5, Inc.
* World of Goo - Nintendo - 2D Boy


Outstanding Achievement in Game Design

* Fable II - Microsoft Game Studios - Lionhead Studios
* Fallout 3 - Bethesda Softworks - Bethesda Game Studios
* Gears of War 2 - Microsoft Game Studios - Epic Games, Inc.
* Left 4 Dead - Valve Software - Valve Software
* World of Goo - Nintendo - 2D Boy


Outstanding Achievement in Game Direction

* Fallout 3 - Bethesda Softworks - Bethesda Game Studios
* Gears of War 2 - Microsoft Game Studios - Epic Games, Inc.
* Left 4 Dead - Valve Software - Valve Software
* LittleBigPlanet - Sony Computer Entertainment America - Media Molecule
* Metal Gear Solid 4: Guns of the Patriots - Konami Digital Entertainment, Inc. - Kojima Productions


Console Game of the Year

* Fallout 3 - Bethesda Softworks - Bethesda Game Studios
* Gears of War 2 - Microsoft Game Studios - Epic Games, Inc.
* Grand Theft Auto IV - Rockstar Games - Rockstar North
* LittleBigPlanet - Sony Computer Entertainment America - Media Molecule
* Metal Gear Solid 4: Guns of the Patriots - Konami Digital Entertainment, Inc. - Kojima Productions


Overall Game of the Year

* Fallout 3 - Bethesda Softworks - Bethesda Game Studios
* Grand Theft Auto IV - Rockstar Games - Rockstar North
* Left 4 Dead - Valve Software - Valve Software
* LittleBigPlanet - Sony Computer Entertainment America - Media Molecule
* Metal Gear Solid 4: Guns of the Patriots - Konami Digital Entertainment, Inc. - Kojima Productions

Friday, January 23, 2009

Greatest Video Game Music - Nintendo


Welcome to part one of an ongoing series where we take a look at some of the greatest music in video games per console.

First up is the original Nintendo, so feel free to either download the podcast or simply click play below.

Enjoy: