Monday, March 9, 2009

Killzone 2 Review


8.5 out of 10










Below is what was published as a web feature on www.cm-life.com. I was ripped a new one by comments that folks made on the site. Look for my podcast rebuttal on VGF soon.


When "Killzone" was released exclusively on the Playstation 2 in 2004, it was dubbed "The 'Halo' Killer" because it was supposed to surpass Xbox's "Halo" in nearly every way.

Four and a half years later, the Playstation 3 exclusive "Killzone 2" could be considered "'The Gears of War' killer," because the two games are eerily similar in several ways.

In "Killzone 2," you take the role of Tomas "Sev" Sevcheniko, a member of the Interplanetary Strategic Alliance in an invasion of Halghan, home of the Helghast, the villains from the game's predecessor.

Likewise, "Gears of War 2" features an underground invasion to assault the Locust Horde, former antagonists of the original "Gears of War."

The controls of "Killzone 2" are straightforward first-person shooter with the added option to take refuge behind structures, rubble, pillars, and anything you can find in the environment. This allows you to peak and shoot enemies from cover - a common gameplay element in "Gears of War 2."

Nevertheless, the game's controls take some time to hone even after tweaking the game's sluggish analog stick controls.


For the full article click below:
'Killzone' sequel a bizzaro 'Gears of War' clone

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