Friday, May 30, 2008

First Review: Metal Gear Solid 4

Although the game doesn't hit shelves worldwide until June 12, IGN already has a review of the newest of the Metal Gear Solid series from video game auteur Hideo Kojima.

They gave the game a 9.9 out of 10 only discrediting it for its sluggish start and overly abundant cut scenes.

This is a very well-written review with several key points that acknowledge Kojima has one of pioneer video game auteurs.

In film an auteur is the usually the director, but means much more. Auteur is French for "author" and means that one person is almost solely responsible for a film/video game based on their unique vision in every aspect.

This means that Hideo Kojima is displaying a product that is entirely his vision in direction, artistic design, gameplay, sound, everything.

This is truly unique and difficult for one person to accomplish and I would only offer a few other names as additional examples in the industry - Super Mario and Legend of Zelda creator Shigeru Miyamoto being one of them.

Nevertheless, Metal Gear Solid 4 may finally be what Playstation 3 owners have been waiting for.

Can it sell systems?

Only time will tell.

It probably wouldn't work as a film because it would seem both overblown and trivial. But you could say the same about certain operas, or novels. Fortunately for us, Hideo Kojima happens to be someone who has found the confidence to express an artistic vision that is wholly suited to his chosen medium – and a medium that is uniquely young enough to bend to his will. It's not fair to call him a frustrated film-maker. If he had been a film maker he might have been frustrated. Instead he has found a medium large enough to contain his unique artistic vision.

Which is a long-winded way of saying that this game rocks.

It is the ultimate in fan service, but it is also hard to see how this could be anything other than one man's uncompromised vision of what a videogame should be. The action sequences are faultless. The cut-scenes – well, yes, you could argue that there are too many of them, that they're too long, and that the dialogue is occasionally leaden. Indeed many of the most dramatic cut-scenes might make you crave action, or wonder why they couldn't have been turned into interactive sequences. But that's because they're the work of an auteur, and if you're going to enjoy the high points of Hideo Kojima's vision, there has to be an acceptance of his excesses, too. ~Dave McCarthy, IGN UK

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