Wednesday, November 24, 2010

VIDEO: VGF's Black Friday Holiday Gift Guide


Thanksgiving is just about here and many gamers are looking for the best deals of the season during Black Friday.

Take a look at the first-ever VGF video which is the VGF Black Friday Holiday Gift Guide to review some of the best games this season and where you can go to find the best prices.

Friday, November 19, 2010

Motion Controlled Madness: PlayStation Move and Microsoft Kinect impressions


Yesterday, I finally had the chance to play both the PlayStation Move and Microsoft Kinect one right after the other.

It was my second bout with Sony's entry into the motion controlled world with the PlayStation Move and it was first experience with public humiliation while trying my hand (feet, head, etc.) at Microsoft's Kinect.

Lets start with the Move.

Just as I thought, it looks, feels and plays just like the Nintendo Wii. Sure, it's a little more sensitive and responsive than the Wii, but it certainly does not track motion 1:1 in real time.

I've only gotten to test drive the Move in a demo version of Sports Champions, which comes bundled with the PlayStation Eye and Move controller bundle for $100.

In the demo, my options were limited to disc golf and table tennis. Both were fairly responsive and looked beautiful in the process, but the PlayStation Move controls felt a bit stale, almost like it's copying something that was released four years ago...

Nevertheless, the Move was responsive, although not exact and sometime sluggish. Force feedback with the Move wand is a nice addition especially in the table tennis demo.

Sony took another page for Nintendo's book and charges an extra $30 for a PlayStation Move Navigation Controller (a nearly identical concept to the Wii's Nunchuk) or $20 for the PlayStation Move Shooting attachment, a glorified piece of red plastic similar to the Wii Zapper.

If nothing else, the Microsoft Kinect does away with pricey accessories which justifies its $150 price tag.

The Kinect certainly receives some style points for innovation although the camera doesn't appear all that clear when you see your staticy face on the screen during calibration.

The Kinect seems less responsive than the Move although it's hard to judge either in a traffic-heavy electronics store, especially the Kinect which relies solely on its camera.

Kinect Sports seemed to have a wider variety of interesting games that display the capabilities of the Kinect. Some carefully timed mini games are a bit challenging though given the lag time I experienced with the Kinect. I had a hard time properly (and foolishly) positioning my hands, feet and body for a goalkeeper mini game for example. Not to brag, but it seems that the Kinect's reaction time wasn't as fast as mine which resulted in a disconnect in the experience.

The Kinect seems like the more innovative and versatile peripheral between the two although you look pretty silly when you have to hold your arms over your head to begin a game.

The problem facing both the PlayStation Move and Xbox 360's Kinect is the lack of enticing software. Both Sony and Microsoft have yet to release a game to really convince PlayStation 3 or Xbox 360 owners to take the plunge, let alone Wii owners.

In the end, both motion controllers add a new level of gameplay to its respective console and is a surefire holiday gift for families.

Tuesday, November 16, 2010

Is Assassin's Creed: Brotherhood worth its lineage?

Assassin's Creed: Brotherhood is on shelves today and Gamespot.com gave the sequel to VGF's 2009 Game of the Year, Assassin's Creed II, an 8.5 out of 10:




The new online multiplayer in looks to be a refreshing addition to an online multiplayer community saturated with first-person shooters. However, the game initially feels like an expansion from Assassin's Creed II rather than another, full-fledged addition to the series as the Gamespot.com review suggests.

Is this praise warranted or is this a game that was released too soon?

Saturday, October 2, 2010

Nintendo 3DS receives a Japanese release date, names launch titles

First off, sorry of the lack of activity on VGF as of late (including the lateness of this particular set of news). I've been focusing my attention in a few different directions as of late and my soon begin to do some writing for Gameinatrix.com which is very exciting.

Nevertheless, Nintendo announced the Japanese release date and price for its new 3D handheld - Nintendo 3DS.

The console is set for release on Feb. 26 in Japan at a price point that converts to about $300 U.S. A North American release will likely follow one to two months later so save some room in your Easter basket.

A new, Japanese announcement trailer accompanied the announcement last week. Does anyone read Japanese?



The Nintendo 3DS is also backwards compatible with Game Boy and Game Boy Color titles via the Virtual Console similar to the Nintendo Wii, so be prepared to again fork out some cash for games you already own. The Nintendo 3DS should play Nintendo DS game, but it is unclear if the system will play Game Boy Advanced cartridges - but, what's their incentive?

The Nintendo 3DS will launch with 10 title including a 3D upgrade to the 1998 classic - and arguably the greatest video game every made - "The Legend of Zelda" Ocarina of Time." Check out a full list of launch and announced titles via Gamespot.com:

Spring 2011
Legend of Zelda: Ocarina of Time 3D--Nintendo
Nintendogs + Cats--Nintendo
Pilotwings Resort (working title)--Nintendo
Pro Baseball Spirits--Konami
Professor Layton and the Mask of Miracle--Level 5
Ridge Racer 3D--Namco Bandai
Samurai Warriors Chronicle--Tecmo Koei
Steel Diver--Nintendo
Super Monkey Ball (working title)--Sega
Super Street Fighter IV: 3D Edition--Capcom

Unspecified 2011
Kid Icarus: Uprising--Nintendo
Metal Gear Solid: Snake Eater 3D - The Naked Sample--Konami

To Be Announced
Chocobo Racing 3D (working title)--Square Enix
Star Fox 64 3D--Nintendo
Animal Crossing (working title)--Nintendo
Dead or Alive: Dimensions--Tecmo Koei
Paper Mario (working title)--Nintendo
Mario Kart (working title)--Nintendo
Resident Evil: Revelations--Capcom
Resident Evil: The Mercenaries 3D--Capcom

Tuesday, September 14, 2010

How Super Mario has changed in the last 25 years


Super Mario, the world's favorite plumber - and perhaps world's favorite video game character - celebrated the 25th anniversary his debut title Super Mario Bros. yesterday.

Who knew 25 years ago, a simple Italian plumber in red overhauls created by Japanese video game producers would eventually manifest into one of the most well know characters in popular culture.

To celebrate this milestone, Nintendo has released a rather impressive video and website celebrating 25 years of its poster boy.

Lets take a look at how Mario has changed throughout the years.

1981
Donkey Kong

Super Mario was not always super, or even Mario for that matter. Mario made his first "unofficial" debut in the 1981 classic arcade game Donkey Kong. He didn't jump as high back then, and for whatever reason jumping on things didn't hurt as much after this arcade debut.


1985
Super Mario Bros.

Anything and everything relating to Super Mario originated from the classic Super Mario Bros. This is Super Mario in his original, purest and "pixeliest" form. If you listen closely enough, you should be able to hear the classic Super Mario Bros. overworld theme in your head with just a glance of the original Super Mario.


1988
Super Mario Bros. 2

Three years brought a lot of detail to Mario's new look. It's surprising how much more detail the Nintendo could squeeze out of a simple character model. This is the first glimpse of Mario as we know him today.



1990
Super Mario Bros. 3

Again Mario's look changes ever so slightly. In fact, the Super Mario we see in Super Mario Bros. 3 (arguably the best Super Mario title) is not as detailed as in his previous bout. The Mario we see in SMB3 is a bit of a hybrid between the classic Mario in Super Mario Bros. and SMB2.



1990
Super Mario World

A new console, a new Mario. The Italian plumber's first and only game on the Super Nintendo brought back a look similar his SMB2 visage. This is also the first time we see a few different shades in his clothing.



1996
Super Mario 64

After six long years, Mario finally rose again and this time in a new dimension. Super Mario 64 was the first time we could critique Mario on a low-polygonal level and it's quite noticeable now. It was sure great to finally see Mario run and jump in a 3D environment.




2002
Super Mario Sunshine

After another six years, we finally see the return of Mario with a little hardware this time. Mario's look stays rather consistent albeit in much more detail. I just wish Super Mario Sunshine was a little longer.






2007/2010
Super Mario Galaxy/Super Mario Galaxy 2

Lets speed ahead to the Mario we now know and love. He's not all that different from what we saw in Super Mario Sunshine - probably because the Wii isn't any more powerful graphically than the Nintendo GameCube. Nevertheless, Mario has matured a tad bit from the two-dimensional, pixel-filled hero of yore.

Happy 25th Mario!

Saturday, September 4, 2010

Final Fantasy Football: Cheerleaders - Rikku, Oerba Dia Vanille, Yuffie Kisaragi

Most of the nation is crazed about their fantasy football picks.

Gamers are organizing their Final Fantasy Football selections.

Final Fantasy, the more than 20-year-old video game franchise, provides more than enough characters and attributes to warrant an official fantasy football selection. There is even a couple Wiki "Uncyclopedia" entries on the topic, so you know it's legit.

Over the next week VGF will showcase the best picks for the ultimate Final Fantasy Football team taken primarily from the franchise's most recent endeavors. Who's your pick?

Previous picks:

Running Back - Zidane Tribal

Tight End - Cecil Harvey

Kicker - Tidus

Fullback - Barret Wallace

Quarterback - Cloud Strife

Wide Receivers - Sephiroth, Squall Leonhart, Tifa Lockhart

Cheerleaders

Rikku, Oerba Dia Vanil
le, Yuffie Kisaragi
Final Fantasy X, Final Fantasy XIII, Final Fantasy VII


At the risk of sounding or seeming overly sexist there is a reason here. Any Final Fantasy fan could tell you that recent installments of the series have nearly all featured some sort of bubbly and cheerful female character. As you can see they try to evenly space these "girlie girls," but they are near copies of each other and the perfect (and very cheerful) support for your team on the field.

Friday, September 3, 2010

Final Fantasy Football: Wide Receivers - Sephiroth, Squall Leonhart, Tifa Lockhart

Most of the nation is crazed about their fantasy football picks.

Gamers are organizing their Final Fantasy Football selections.

Final Fantasy, the more than 20-year-old video game franchise, provides more than enough characters and attributes to warrant an official fantasy football selection. There is even a couple Wiki "Uncyclopedia" entries on the topic, so you know it's legit.

Over the next week VGF will showcase the best picks for the ultimate Final Fantasy Football team taken primarily from the franchise's most recent endeavors. Who's your pick?

Previous picks:

Running Back - Zidane Tribal
Tight End - Cecil Harvey

Kicker - Tidus

Fullback - Barret Wallace

Quarterback - Cloud Strife

Wide Receivers
Sephiroth, Squall Leonhart, Tifa Lockhart

Final Fantasy VII, Final Fantasy VIII


Wide receivers have to be strong, agile and accurate. Final Fantasy villain champion Sephiroth, Final Fantasy VII hero Squall Leonhart and one-third of the Final Fantasy VII love triangle, Tifa Lockhart, represent all three qualities. Indeed, there are other Final Fantasy heroes that could fill this role such as, Firion or the Hero of Light, could easily fill in at times. These particular may have the best chemistry with quarterback Cloud Strife (ok, maybe not Sephiroth). Look for these heroes on the Final Fantasy Football field soaring and crushing defenders.

Thursday, September 2, 2010

Final Fantasy Football: Quarterback - Cloud Strife

Most of the nation is crazed about their fantasy football picks.

Gamers are organizing their Final Fantasy Football selections.

Final Fantasy, the more than 20-year-old video game franchise, provides more than enough characters and attributes to warrant an official fantasy football selection. There is even a couple Wiki "Uncyclopedia" entries on the topic, so you know it's legit.

Over the next week VGF will showcase the best picks for the ultimate Final Fantasy Football team taken primarily from the franchise's most recent endeavors. Who's your pick?

Previous picks:

Running Back - Zidane Tribal

Tight End - Cecil Harvey

Kicker - Tidus

Fullback - Barret Wallace

Quarterback
Cloud Strife
Final Fantasy VII

The unlikely leader of Final Fantasy VII is a noble pick for perhaps the most important player on the field. The notorious Final Fantasy fanboy favorite, Cloud Strife does possess quite a bit of leadership skills. Remember Cloud's coordinated assault against Jenova and Sephiroth in the Northern Crater. Besides, if he can wield that big of a sword with any accuracy, I'm sure he can throw a football.

Wednesday, September 1, 2010

Final Fantasy Football: Fullback - Barret Wallace

Most of the nation is crazed about their fantasy football picks.

Gamers are organizing their Final Fantasy Football selections.

Final Fantasy, the more than 20-year-old video game franchise, provides more than enough characters and attributes to warrant an official fantasy football selection. There is even a couple Wiki "Uncyclopedia" entries on the topic, so you know it's legit.

Over the next week VGF will showcase the best picks for the ultimate Final Fantasy Football team taken primarily from the franchise's most recent endeavors. Who's your pick?

Previous picks:

Running Back - Zidane Tribal

Tight End - Cecil Harvey

Kicker - Tidus

Fullback
Barret Wallace
Final Fantasy VII

Like the running back, the fullback can run the football. However, the fullback doesn't rely so much on speed as he does on power. Why not through a machine arm wielding ally in the fray? Barret has the lethal force and sheer strength to rip apart any defensive line.

Tuesday, August 31, 2010

Final Fantasy Football: Kicker - Tidus

Most of the nation is crazed about their fantasy football picks.

Gamers are organizing their Final Fantasy Football selections.

Final Fantasy, the more than 20-year-old video game franchise, provides more than enough characters and attributes to warrant an official fantasy football selection. There is even a couple Wiki "Uncyclopedia" entries on the topic, so you know it's legit.

Over the next week VGF will showcase the best picks for the ultimate Final Fantasy Football team taken primarily from the franchise's most recent endeavors. Who's your pick?

Previous picks:

Running Back - Zidane Tribal

Tight End - Cecil Harvey

Kicker
Tidus
Final Fantasy X

The blitzball star and protagonist of Final Fantasy X is one of the few Final Fantasy characters with experience in professional sports. However, his skills would be best served as a kicker of any fantasy football team. This being because blitzball is a game primarily played using your feet to score. I'm sure those skills are transferable out of water and on the turf.

Monday, August 30, 2010

Final Fantasy Football: Tight End - Cecil Harvey

Most of the nation is crazed about their fantasy football picks.

Gamers are organizing their Final Fantasy Football selections.

Final Fantasy, the more than 20-year-old video game franchise, provides more than enough characters and attributes to warrant an official fantasy football selection. There is even a couple Wiki "Uncyclopedia" entries on the topic, so you know it's legit.

Over the next week VGF will showcase the best picks for the ultimate Final Fantasy Football team taken primarily from the franchise's most recent endeavors. Who's your pick?

Previous picks:

Running Back - Zidane Tribal


Tight End
Cecil Harvey
Final Fantasy IV

The tight end position is one of the most versatile on the field. Often the last man on the offensive line, the tight end can choose to block oncoming defensemen or join in the foray as an elible receiver. Only a dynamic hero will do. Enter: Cecil Harvey. This dark knight turned paladin is the master of shifting "jobs" and is effective at both roles making him the ideal tight end. Might as well throw in Cecil's trusty airship force (and the world's greatest professional sports team), the Red Wings, as a steady offensive line.

Sunday, August 29, 2010

Final Fantasy Football: Running back - Zidane Tribal

Summer is ending and gridiron madness has taken hold of much of the nation as the National Football League's preseason completes its third week.

Many college pigskin seasons begin this week and the NFL will kickoff on Sept. 9 forcing many football fans to make their official fantasy football selections.

Although many gamers have championed their third national championship in NCAA 11 or fourth super bowl ring in Madden 11, what about the rest of the video game community?

The time is now for football fanatics and gaming gurus to collide. Behold: Final Fantasy Football.

The more than 20-year-old video game franchise provides more than enough characters and attributes to warrant an official fantasy football selection. There is even a couple Wiki "Uncyclopedia" entries on the topic, so you know it's legit.

Over the next week VGF will showcase the best picks for the ultimate Final Fantasy Football team taken primarily from the franchise's most recent endeavors. Who's your pick?


Running back
Zidane Tribal
Final Fantasy IX

This former bandit leader is known for his speed and agility. The pint-sized hero of Final Fantasy IX would make an ideal running back easily slipping through defenders. Although he may be the savior of Gaia, Zidane's quirky tale may prove an inconvenient trait and an easy target for defenders to make a quick tackle. Nevertheless, expect a wide variety of touchdown celebrations from the master of theatrics and member of the Tantalus Theater Troupe.

Thursday, August 26, 2010

A web-based gaming diversion: Record Tripping


The state of web-based gaming seems to fluctuate from the creative to the overly monotonous.

Surprisingly enough, a majority of web-based games are played by middle-aged women likely because many resemble classic puzzle titles with approachable controls.

I stumbled on a unique web-based game and 2010 Webby award-winner for best game called Record Tripping by independent game designers and brothers John and Dan Bell.

Like all good web-based games, Record Tripping isn't hard to understand and doesn't take up much of your time. All you need is your mouse with a scroll wheel.

The basic premise circles around manipulating different objects around the principle of reversing, speeding-up and slowing down a "record." A brief tutorial shows players how easily each task is done. Holding down the left-button on the mouse will slow the record, scrolling up speeds-up in the record and scrolling down slows it down. That's it!

The audio for our record is a narration of Charles Lutwidge Dodgson's 1895 children's tale "Alice in Wonderland." However, the player's manipulation of the audio is coupled with a different songs in a contemporary music selection for of the game's five levels. The sound of record scratches gives the player a sense of manipulating your own mixed person of songs by the Gorillaz, Spoon and Death Cab for Cutie while in the process of playing the game.

Each level presents a new challenge using the same principle and controls described in the tutorial, but in different ways. You'll manipulate the wind, a clock or a safe combination in the same way you scratch the game's tutorial vinyl record. The game's creative scenarios are reminiscent of game such as the time-altering and award-winning Braid for the Xbox 360 and PlayStation 3.

The game's presentation is well polished to makes for an enjoyable (and free) experience.

Thursday, August 19, 2010

Video game world record holder Billy Mitchell reclaims Donkey Kong crown

Last night I finally got a chance to view the 2007 documentary "The King of Kong: A Fistful of Quarters" and I highly recommend the strangely compelling look at competitive realm of arcade gaming.

The film focuses on newcomer Steve Weibe and his attempt to break a world record in the arcade classic Donkey Kong set by the crafty arcade gaming expert Billy Mitchell, whom is portrayed as a bit of a villain in the film, in 1982.

Nevertheless, the film is fantastic and well-crafted.

However, earlier this year, Mitchell's 1,050,200-point world record was broken by New York resident and 35 year old Hank Chein.

Since most of the film surrounds the official ranking on gaming scorekeeper Twin Galaxies, I decided to check it out and I found that a new world champion was very recently crowned. Billy Mitchell again reclaimed the thrown as the world record holder for Donkey Kong with 1,062,800 points breaking Chein's record by a mere 1,100 points.

The record was set a matter of weeks ago on July 31.

It seems as though Billy Mitchell refuses to let his Kong crown go.

Friday, August 13, 2010

NPD Report spells a bad omen for the Sony PSP

Word is spanning across the web that recent findings from market research agency, The NPD Group, show the Xbox 360 has overtaken the Nintendo Wii in the number of units sold last month for the first time since 2007.

The Microsoft console outsold the Wii 443,500 units to 398,400 units and many are claiming the new slimline Xbox 360 may be the cause.

However, what's more alarming is how terribly the PlayStation Portable is selling.

The PSP ranked fifth in the hardware list with only 84,000 units sold. Next on the list is the hand held's younger, albeit beefier, brother the PlayStation 3 with 214,500 consoles sold in July.

The 130,500 unit difference is bad enough, but what's worse is Sony's hand held competitor, Nintendo DS, outsold the PSP by 314,400 units and was the second most sold console with 398,400 finding their way to gamer hands last month.

A pitiful display by the five-year-old hand held is awful news for Sony and is likely the result of its overpriced move with the PSP Go and continued popularity and success of the Nintendo DS, Nintendo DSi and Nintendo DSi XL.

The PSPGo's $250 price tag and wifi dependence has likely turned off gamers who are less accustomed to consoles without physical media - although the Apple iPad may be changing that philosophy. Older versions of the PSP retail cheaper, at $169.99, but that price point is near the Nintendo DSiXL for an older model of the console.

Nevertheless, it all comes down to games. Despite the success of "Metal Gear Sold: Peace Walker," the PSP game library is dwindling almost as quickly as the Nintendo Wii's. Like Nintendo, Sony has been forced to rely on first party titles to keep it afloat such as games from the "God of War" and "Little Big Planet" franchises.

It's time for the Sony PSP to reinvent itself in a different way than the overpriced PSP Go otherwise it will soon be PSP Gone.

Thursday, July 29, 2010

Would you buy a $250 Nintendo 3DS? Details coming Sept. 29

The Nintendo announced and showcased the Nintendo 3DS, the gaming giant's next iteration into the hand held foray, at Nintendo's E3 2010 press conference (although it was more or less announced earlier this year) to a bonanza of hype.

Could the hype and excitement for the world's first non-glasses 3D entertainment device warrant a $250 price tag? One analyst thinks so.

Industry analyst Michael Pachter of financial and investment firm Wedbush Securities told CVG any price below $300 will allow Nintendo to quickly sell 10 million consoles. He said Nintendo may also be in a position to sell the 3D console's software for a higher price, from an average of $25 per title to $29, placing it more inline with Sony's PlayStation Portable.

Nintendo will make a formal announcement on Sept. 29 concerning a new product announcement, likely the launch date and price of the Nintendo 3DS according to Computerworld.

The question is, would you pay that much for the Nintendo 3DS?

I felt foolish when I forked out about $500 for my PS3, but we're looking at a price that is nearly equivalent to the $299 PS3 slim models. Granted, the overpriced PSP Go currently retails for $250 so Nintendo isn't that far off, but it seems like the $100 jump from the Nintendo DS's original price point and at least $60 more than the Nintendo DSi XL is a little too far.

What do you think?

Monday, July 12, 2010

Renaming the "working title" in video games

Every project needs a title even though creators often don't commit to an official title.


However, in the video game industry, often times the "working title" of a console or game often becomes the only title that sticks in the minds of gamers...or the largest retail chain in the world.


A Walmart advertisement in my local Sunday newspaper listed the new Microsoft "Project Natal" as an "revolutionary new way to play" this fall. I'm not sure when the advertisement was pieced together, but the world has known the new motion-controlled camera peripheral for the Xbox 360 as the Kinect for nearly a month now.


Luckily the retailer's website is aware of Microsoft's Kinect and it's $149.54 price tag.


Who could forget that the Nintendo Wii was first called the "Revolution" for several years before it receive its laughable name. Previously there was the Nintendo Ultra 64 (Nintendo 64) and the Nintendo 64DD ("DD" standing for disk drive) which never came to fruition.


Of course every "The Legend of Zelda" game always has a working title of "The Legend of Zelda."


At least Sony conveniently unnamed it's "motion controller" before dubbing it the "PlayStation Move" earlier this year.


Every game has some sort of working title during development since game producers are so eager to show off their software that they don't bother to take the time to name it. A simple google search for working titles in video games gives us "Heroes on the Move," "Silent Hill 8," "Vectorman," "The Shoot," and of course Sony's blockbuster holiday hit "Motion Fighter."


I'm waiting for game to have the "working title" of "working title," that's something that's easy to remember.


A lot of times we are caught using the "working title" of a game or console for so long we have it ingrained in our minds. Project Natal is a clear example of this which is why I still have a hard time calling it the Konact...Conict...Connect...Kinect.

Thursday, July 1, 2010

Roger Ebert Admits He May Have Been Wrong About Video Games as Art


After an onslaught of 4,547 comments, film critic Roger Ebert conceded that he may have spoken too soon after he posted an entry on his blog video games can never be art.

Today, Ebert ate a few of his words in a new blog post where he sites the "don't knock it 'till you try it" defense as the error of his ways:

I was a fool for mentioning video games in the first place. I would never express an opinion on a movie I hadn't seen. Yet I declared as an axiom that video games can never be Art. I still believe this, but I should never have said so. Some opinions are best kept to yourself.


Ebert said he has not played many video games aside from "Cosmology of Kyoto" (which I'm not aware of) and the 1993 classic "Myst."

I should not have written that entry without being more familiar with the actual experience of video games.


However, he does mention that Sony Computer Entertainment's "Shadow of the Colossus" does come close to art and even admits that video games do have the potential to become art amongst some fumbling of words:

What I was saying is that video games could not in principle be Art. That was a foolish position to take, particularly as it seemed to apply to the entire unseen future of games. This was pointed out to me maybe hundreds of times. How could I disagree? It is quite possible a game could someday be great Art.


Ebert does give a clear definition of art and notes that video games could not be considered art by technicality because video games are not created primarily for their beauty or emotional power: neither are many films, nor are many Academy Award winning films.


Nevertheless, it was very nice of Mr. Ebert to concede that he could not be an accurate judge of video games since he has not played many himself. It was a stupid comment to make in the first place with a world littered with opinionated and die-hard video game fans.

The fact still remains that video games can and should be considered an art form.

Wednesday, June 23, 2010

E3 2010 leftovers: Need for Speed III: Hot Pursuit

That's right, one of the best racing franchises returns with Need for Speed III: Hot Pursuit.

The Need for Speed series took a nose dive when it branched to the ulta-modification, street racing genre with the Need for Speed Underground series and the franchise hasn't recovered since.

However, the follow-up with the 2002 classic Need for Speed Hot Pursuit 2 could promise to remarry great arcade-style racing with the world's coolest cars and epic police chases.

Look for this one in the Fall or check it out right now, below:

Tuesday, June 15, 2010

E3 2010: Sony Press Conference Reactions

It's round three and Sony's last on the list. Lets find out with the home of the PS3 and PSP has in store with the new PlayStation Move. Checkout all of the happenings and reaction below.

Of course Jack Tretton is eager to boost how great the Playstation 3 and PSP are, blah, blah.

3D's the thing for Sony as well. A few downloadable titles are available now in 3D using everyone's "3D capable" PS3's and Sony's ridiculously overpriced 3D Bravia TVs. Again, Sony's priced themselves out of the fun. 20 more 3D titles are set to hit the PS3 by March 2011.

Killzone 3 in 3D. The effect is lost when you're not in the audience with 3D glasses. It begs the questions though, can you play these games without a 3D tv? Nevertheless, Killzone 3 looks just as intense and just as beautiful as it's predecessor and the new jet pack is awesome. Coming February 2011 and will be compatible with the PlayStation Move.

Other 3D games will come from the Motorstorm and Sly Cooper franchises as well as Gran Turismo 5 3D. Also on-board is Crysis 2, Mortal Kombat, Shaun White Snowboarding, Ghost Recon Future Solider, Tron Evolution and NBA 2K11. Games like The Fight, the new Eyetoy game and MLB 11 The Show will utilize both the Move and 3D technology.

I find it hard to believe they sold 7.2 million PS2's last year.

Next is the PlayStation Move. As well as know the Playstation Eye and new PlayStation Move controller work together to give one-to-one precession movement. However, Sony - like Nintendo - felt compelled to have game developers tell us why this thing is so great. I love how Sony's big advantage over the Kinect are its buttons.

Sorcery is a Move-exclusive. Casting spells are as easy as flicking your wrist in the direction you want to attack. It appears to work fluidly with the actions of the player and looks incredibly responsive. Using the different magical abilities together and seamlessly with the Move actually made an otherwise mediocre game look like a lot of fun. It should be one to keep an eye on until it hits store shelves in Spring 2011.

Tiger Woods PGA Tour 11, I don't care to comment.
Heroes on the Move looks to be a plateformer featuring six of Sony's franchise characters such as Jax, Daxter, Sly and Ratchet.

Sony also announced a massive cross-promotional deal with Coca-Cola to feature Move titles on Coke products which I'm sure cost a pretty penny.

Kevin Butler of commercial fan presented what was seemingly a stand-up routine poking shots at Microsoft and Sony. Also known as a bit of a waste of time.

The Move will move out in North American on September 19. The Playstation Move controller will sell for $49.99 and the navigation controller will cost $29.99. PS3 owners without a Playstation Eye can purchase a bundle featuring the Playstation Eye, Move controller and Sports Champions game for $99.99. Those who want to start from scratch can own a PS3 and the bundle for $399.99. Sony will launch with 15 to 20 titles on day one and 4o more during the holiday season. Some pre-existing titles will incorporate a software update for Move compatibility.

Sony's montage for the Move doesn't show too many launch titles to be excited about.

Next we turn to the PSP.

InVisimals uses a camera attachment to the PSP, another God of War game finds its way with God of War: Ghost of Sparta, Kingdom Hearts: Birth by Sleep, an Ace of Combat game and others. More than 70 titles will hit the PSP by December.

Playstation Network is next. Sony's E3 booth is available on Playstation Home which is pretty cool.

Little Big Plant 2 where, as we know, you can create even more content and even game modes.

It seems that Sony didn't have much more to show aside from a few game trailers, an announcement that Portal 2 is coming to PS3, Dead Space: 2 will include a Move-optimized version of Dead Space: Extraction, Gran Turismo 5 races in November, Assassin's Creed: Brotherhood, Final Fantasy XIV and a new Twisted Metal game for the PS3 (it's been a while since we've seen one of those).Overall, Sony's presentation was a little more exciting than Microsoft's, but Nintendo was the outright winner of the year. Sony's 3D strategy is a little suspect considering the outrageous cost by purchasing a 3D Bravia TV just to play game in 3D. That's not going to happen.

Keep your Bravia, I'd like a Nintendo 3DS please.

E3 2010: Portal 2 trailer

Perhaps one of the best games in this generation and one of the greatest puzzle games ever made, Portal, will finally receive an encore this year on the PC, Xbox 360 and PS3. Here's a first look at Portal 2 which isn't due for release until 2011.

E3 2010: Nintendo Press Conference Reactions


Day two kicks off right away after a so-so-showing from Microsoft. Nintendo looks to liven things up with the new 3DS as well as a new Zelda title for the Wii. Take a look at all the action and reactions from Nintendo's E3 2010 press conference.

Of course, Nintendo's press conference begins with Reggie Fils-Amie taking about the "buzz" of technology and the experience of playing video games. Then of course, Zelda.

A short preview and demonstration is shown for The Legend of Zelda: Skyward Sword. This time the Wii's controls are more intuitive to the movements and functions of Link. As with Twilight Princess, the Wii remote functions as Link's sword and the nunchuk acts as his shield. However, added precision with the Wii Motion Plus and a few other tweaks may make Link's next adventure a breathe of fresh air for the series. However, poor Shigeru Miyamoto had some trouble at times because it looks like the game was not as responsive as it could be, certainly less so than the Kinect seen yesterday although it was likely because of some sort of WiFi interference. Let's hope that's a bug that can be worked out before the game launches in 2011.



Mario Sports Mix is actually a surprising game that is pretty exciting. It looks like Mario Sports Mix will include volleyball, hockey, dodgeball and basketball in classic Mario chaos. This one's coming, again, in 2011.

Wii Party allows players to connect with other Wii users across the globe to play a variety of mini games. It could be entertaining for a weekend, but that's about it. Just Dance 2 now looks like it's a few steps behind Microsoft's Kinect.

Golden Sun: Dark Dawn will arrive this year. Based on the quick preview, Dark Dawn seems to have the overhead view very similar to the Zelda titles on the DS with battles that look nearly identical to Final Fantasy game in their heyday.

Goldeneye returns exclusively to Nintendo this year as well. For whatever reason it looks like the visuals are all too similar to its 1996 counterpart, but Daniel Craig is voicing James Bond in this one. It instantly has the same look and feel as the original. This may be one to watch and is certainly a pleasant surprise.

Disney Epic Mickey actually looks very cool. Visuals are reminiscent of Kingdom Hearts and in the game Mickey can paint or use thinner to create or remove obstacles in the environment. It's fair innovated and could be a great treat later this year.

There will be a new Kirby game in Kirby Epic Yarn and Metroid: Other M hits stores on August 31 which could go either way. Sorry, the video I was watching cut out at this point.



Donkey Country Returns! Just as Mario returned to his routes in New Super Mario Bros. Wii, Donkey Kong is doing the same with a new game that rekindles some of the best gameplay from the SNES with updated graphics while maintaining a lot of the original gameplay. This looks like an instant must-own this Fall.

The rest of the show was dominated by the uber-cool Nintendo 3DS. It looks just like a Nintendo DSi with a 3.5 inch widescreen display, analogue stick on the lower half above the directional pad, and full 3D graphics without 3D glasses.

The amount of depth displayed in 3D is determined by a slider on the side of the unit and only the bottom screen will be a touch-screen, like the DS, but that bottom screen will not project a 3D which is disappointing.

Nintendo upped the graphics on the new 3DS and installed motion sensors and a gryosensor (whatever that is) to pair the new hand held a little closer to the Wii.

However, most interesting is the Nintendo 3DS will take photos via two cameras on the front of the console to be viewed in 3D and 3D movies will be available for the little bugger as well.

Kid Icarus Uprising is announced as a launch title for the 3DS and is revealed as Nintendo's secret "Project Sora." It looks absolutely outstanding for a hand held game and revives old memories of a franchise long forgotten. Plus, oh boy, Nintendogs +cats. Luckily, a slue of other developers have jumped on board promising games from the Resident Evil, Metal Gear Solid and Kindom Hearts franchises. When we'll actually see any of these games is an entirely different matter.



Nintendo concluded its presentation with one of the worst promotional videos ever made and a hooky barrage of attractive women with Nintendo 3DS hand helds strapped to their wastes ready to show those in the theater. No footage was shown because you apparently have to physically view the console for the 3D effect to work. Importantly, no release date was set for the 3DS.

Overall, Nintendo's presentation was far better than Microsoft's showing with a hefty bunch of Nintendo titles to certainly wet the appetite. Add the new 3DS and Nintendo has brought a lot for gamers to be excited about in the next year.

E3 2010: Sony's Press Conference

Haven't had enough motion controllers yet? Then take a look at Sony's press conference and what's in store with the PlayStation Move.

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E3 2010: Nintendo Press Conference


Day two is underway and it's up to the house that Super Mario built to wow the E3 crowd. Take a look at Nintendo has in store at this year's E3 and perhaps our first look at 3D gaming.

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Monday, June 14, 2010

E3 2010: Assassin's Creed: Brotherhood


Take a look at the return of Ezio in Ubisoft's Assassin's Creed: Brotherhood coming November 16 to the Xbox 360, PS3 and PC. Grab more info at the game's official website.

E3 2010: Microsoft Press Conference Reactions


Today is day one of E3 2010 and Microsoft took the stage first with it's E3 press conference. Here's a look at what happened and some thoughts on what Microsoft's presentation had to showcase.

First up was Call of Duty: Black Ops. We've seen a lot of footage of this one for a while, but this was the time we say gameplay in action. It looks to follow in-step with other games in the franchise. This time look for some fantastic visual detail in the game's jungle settings and what looks to be some exciting gameplay while flying a helicopter. All add-on and multiplayer packs are set to launch first on the Xbox 360 through 2010 although I believe Microsoft has already tied that up until this point anyway. You can expect Call of Duty: Black Ops on the Xbox 360 - and likely the PS3 - on November 11.

Next was Metal Gear Solid Rising. This time it's Raiden in the drivers seat and it looks like the main point is to "cut" your way through the game. Although a connection with the new Kinect was not officially announced, it looks like players will be using the motion controlled system to make precise cuts into character in what looks like a very bloody game. No launch date was set although we'll likely have to wait until late 2011 or later.

Everything from that point forward was announced as "only available on the Xbox 360." That perhaps means that Metal Gear Solid Rising will likely find it's way to the PS3 (and perhaps Wii, although that's highly doubtful).

Gears of War 3 was showcased in a four-player, story-based cooperative mode. It looks to take the best of Resident Evil 5 and throw it together with classic Gears of War gore and mayhem including newly mutated enemies.


Fable 3 takes place 50 years after the events of Fable 2. I've never played any of the Fable games, so I'm not sure how significant of a title the third installment will be. It ships out on October 26.

Developer Crytek is creating an Xbox 360-exclusive Codename Kingdoms. Get your gladiator on.

Halo Reach continues the story of Halo from the beginning. Looks like a lot of your typically Halo action with the addition of what looks like space combat. It appears no release date was given.

Finally the Project Natal turned Kinect. It's voice recognition is pretty impressive and the entire Zune library is now available on Xbox LIVE. VideoKinect looks like a possibly versatile by allowing Xbox 360 users to video chat with those on a PC running Window's or on an Xbox 360 all with sleek motion controls with the wave of a hand (can't tell how you select though). The ability to watch videos together makes for great conversation pieces and camera moves and focuses on the speaker as they move. Space-age technology.

A new partnership with ESPN will allow for more than 3,500 sporting events to be streamed on the Xbox 360. Amazingly, the new service is free for Xbox LIVE Gold Members. However, ESPN means no hockey.

The showcase of some of the titles we'll see from the Kinect begins with a little girl playing with a baby tiger named skittles, once and for all showing just how stupid you can potentially look while playing the Kinect in Kinectimals.

You can look equally stupid running in place in Kinect Sports. Then there's Kinect Joy Ride and Kinect Adventures (the game splits to a split-screen mode when another player walks into the action).

Your Shape: Fitness Evolved from Ubisoft showcased a great example of what the Kinect is capable of. The Kinect scanning a body image and tailor makes menus and exercises based on your body type. It actually looks like something you might lose weight from because it requires full body movement unlike Nintendo Wii versions.

Dance Central looks like a next-generation DDR. Also the epitamy of how stupid you can look while "dancing" on the Kinect. Nevertheless, it's sure to be a kit with the Jonas Brothers/Twilight crowd.

Kinect launches in the U.S. on November 4.

A new Star Wars using the Kinect was showcased in Jedi lightsaber-wielding fashion complete with force powers coming in 2011. Not sure how you're supposed to move through the environment and the visuals seemed a little cartoony. Hopefully not something based off of the "Clone Wars" t.v. show. We didn't get to see much of it to form a lasting opinion.

Forza Motorsport was able to pull off controls with the Kinect while maintaining a seamless 60 frames per second. The controls actually looked very responsive and the visuals were as beautiful as ever. The game also allows you to have a 360-degree look around each car and even allows you to focus on specifics such as the lights. This could open a gateway for a new way of advertising content by allowing the player physically move around the product, and in this case, even sit in the product. Too bad Forza fans will have to wait until 2011.

Finally, the "new" Xbox 360 was unveiled. It is smaller, quieter and blacker. The new Xbox 360 has a 250 GB hard drive and 802.11 N WiFi built-in making it the fastest wireless console on the market. The new console ships today and should find their way to store shelves by next week with a price tag of $299 unless you were in attendance and received the fancy, external-hard-drive-esque console for free. It looks like rumors are often true at E3.

Overall, Microsoft's media event was about showcasing the Kinect and giving us a little more insight than what we saw last year with the Natal. It certainly has a lot of potential with voice commands, video chat and - of course - fluid motion controls. It will be a matter of seeing the Kinect operate in practice. However, Microsoft's focus on the Kinect overshadowed its software titles. Certainly Halo Reach, Gears of War 3 and Fable 3 are all exclusive titles that Xbox 360 owners can be excited about, but it was evident that the Kinect is Microsoft's primary focus. We saw what Nintendo's focus on the Wii's motioned controlled novelty did to any solid titles on the console and it's highly likely Sony will make a similar mistake with the PlayStation Move, but the console giants can't forget about their core gaming fans in the pursuit of the Nintendo Wii's Grandma market.

E3 2010: Microsoft's E3 2010 Press Conference

Microsoft's E3 2010 press conference has been delayed until 1:30 EST. However, you can catch all of the action and news live on VGF below. Look for reactions a little later on:

Sunday, June 13, 2010

E3 2010: Killzone 3 Launch Trailer


E3 doesn't kick off until tomorrow, but we receive our first taste of trailer glory with the first look of Sony's Killzone 3 for the PS3.

Although the trailer doesn't hint at a release date (likely not until 2011), the new trailer features a snowy environment called Frozen Shores filled with our favorite Helgast foes as well as a few new weapons and what looks to be a pretty sweet jet back.

Gather more intel at the game's official website and expect more information during Sony's E3 press conference at 3 p.m. EST on June 15.

Be sure to checkout with else to expect from E3 2010 and follow coverage all week on VGF.

E3 2010: Microsoft's Project Natal called Kinect with an upgraded new look for the Xbox 360


In Sony-esque fashion it seems that Microsoft is the guilt party of this year's first pre-E3 leak.

Rumors have circulated quickly after an Italian video game website called "Console Tribe" allegedly posted a leaked advertisement for an upgraded version of the Xbox 360 with the software giant's Project Natal motion-controller/camera renamed as the Kinect.

According to the Italian site, the new Xbox 360 will arrive with built-in WiFi and a 250 GB hard drive.

Of course we'll all know what's fact and what's fiction tomorrow at Microsoft's press conference scheduled for 1 p.m. EST tomorrow.

Take a look at what to expect from E3 2010 and look for continued coverage on VGF all week.